My bat bard absolutely cannot stop pushing people off ledges in Jackbox-meets-D&D RPG Sunderfolk, and honestly, that’s tabletop, baby

My bat bard absolutely cannot stop pushing people off ledges in Jackbox-meets-D&D RPG Sunderfolk, and honestly, that’s tabletop, baby


I have a confession to make. In any RPG I play, if I’m allowed to push or throw folks or otherwise move them into harm’s way, I cannot stop myself. And the co-op, turn-based tactical RPG Sunderfolk is no exception; my bat bard has been running around battlefields helter-skelter to drop enemies off ledges. For the record, that’s not a problem. In fact, arguably, that’s 100% in the spirit of tabletop – which Sunderfolk is very obviously inspired by.

There’s no perfect shorthand for describing Sunderfolk, which is the first video game from Dreamhaven studio Secret Door, but the quickest I’ve been able to do it is “D&D by way of Jackbox.” You play through a campaign with classes and progression using your phone to avoid cluttering up the main screen, which always has the map or main cutscene presented. There is a single narrator that voices all of the NPCs and reads descriptive text out loud. It’s much, much better with friends.

Adventure awaits

(Image credit: Secret Door)

And that’s absolutely by design. According to Sunderfolk game director Erin Marek, the core premise of the game, regardless of any mechanical descriptors or adjectives, is that it’s trying to solve a relatively common problem: people being unwilling to give physical tabletop games a chance for one reason or another.



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